@davidrevoy this is something open source projects sadly do too often. Just recently, Blender changed how point lights were interpeted lately, without any discussion on older files or implications for non-photorealistic rendering (that's been fun back and forth with the devs and I)
I suggest letting the kernel devs know, I'd imagine they'd take this pretty seriously (since rule number 1 of Linux kernel development is "don't break the userspace")