Woohoo, #libobscura returned an image from the #librem5 !
```
Buffer size: 823296, seq: 0, timestamp: 18178.362439 [s]
Writing to frame.GRBG
```
Now I'm scared to look at the data. It's probably garbage.
But the proof of concept is there: you can treat the Media Controller API as a database and query it for valid image pipeline configurations.
I wonder if the debayering #shader still works.
But first, clean up and publish.