Doing some preliminary brainstorming for resurrecting Rowan, my C64 game.
I want to use the REU for its DMA engine, to handle animations. I might as well make it a disk game, and have it load everything into REU extended memory for speed.
The best C compiler for C64 is currently Calypsi, so I'll use that. Might as well rewrite the core engine entirely if I'm going to make it use the REU.
I'm happy with the tileset I paid for, so that's taken care of. I just need to pay someone to make player and enemy sprites, and someone else to make SID music.
I definitely want to reuse as much code as I can. Don't reinvent any wheels. But I do need DMA-enabled versions of memset() and memcpy().